![]() Some kind of cross between an old 90’s Age of Empires slash Kings Quest and an old Ultima map. The Duerer tileset dose little of that and actually makes the game look like you are playing in a whole new world. Most tilesets make the game more ‘playable’ but they also add a cartoon like element as well as often changing certain symbols into a picture of the object which can cause confusion when reading text for example. I like the cartoonish look that it shares with Spacefox, but I find pure ASCII easier to read than graphics sets the creatures' symbols are easier to recognize quickly in ASCII providing I've memorized them. Here is a link to the post where you can see examples of the wonderful artwork: DF Forum PostĪs you can see it’s really beautiful, and the first time I saw it I was impressed with the way it transformed the game. Previously the default tileset, but Jolly Bastion (9x12) recently. The tileset attempts to make the game look like an old 15th century map. Part of the fun of playing DF is that you get to use your imagination to create the world… The game itself is just a framework, a scaffolding to help you create a story and a world.Ī while back I came across a post on the DF forum by user ‘HaterSkater’ posting his fabulous ‘Duerer’ tileset. The dwarfs don’t look any certain way on the screen, it leaves the way they look up to me and I like that. I always end up going back to the plain ASCII because it gives me more room for imagination. In the past, I have tried out many of the different graphical tilesets that are popular (spacefox, Pheobus) but none of them have really stuck. Normally when I play Dwarf Fortress I tend to play with the vanilla release and the ASCII tileset.
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